Give feedback on classmates' / teams' Comedy game pitches. Start with introductions - go around and say your names and, if you're comfortable, pronouns. Then, have someone brave give the first pitch.
Giving feedback: If you're not sure who to start with, go in a circle. If you're not sure what to say, consider the rubric below. If someone hasn't given feedback on a project yet, consider asking if they have anything to add.
Ask someone to keep time. When it hits ten minutes of discussion about a single game, signal the current speaker to wrap up. This is to make sure everyone gets a chance to receive feedback.
When your game is being discussed, take notes. Ask follow-up and clarifying questions, like "What if I tried it this way instead? Would that be better?" Clarify your ideas, but resist the urge to defend them. This is a vulnerable process and your first draft of anything won't be perfect.
When someone's presenting, think about... | When you're giving feedback, suggest... | ||
‣ | What parts do you like? | → | What parts are working for you? |
‣ | Is this a Comedy game, or does it belong to another genre? | → | How could you change it to make humor the focus? |
‣ | Does the concept sound funny? Can you tell where the humor is? | → | What changes could make it funnier? |
‣ | Is the humor too niche? Will only a few people get it? | → | Are there ways to broaden the game's appeal? |
‣ | Is this project in scope (finishable in 5 weeks)? | → | What could be cut to bring it into scope? |
‣ | Is this the best tool for this idea? | → | Which tool might be a better match? |
‣ | For a team game: Does every member have a clear role on the team? | → | Are there other ways to divide up responsibilities? |